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Eye-tracking for Sense of Immersion and Linguistic Complexity in the Skyrim Game: Issues and Perspectives
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Document type | Communication à un colloque (Conference Paper) – Présentation orale avec comité de sélection |
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Access type | Accès libre |
Publication date | 2020 |
Language | Anglais |
Conference | "ETRA '20: 2020 Symposium on Eye Tracking Research and Applications", Stuttgart Germany (02/06/2020) |
Peer reviewed | yes |
Host document | "ACM Symposium on Eye Tracking Research and Applications"- p. 1-5 (ISBN : 9781450371346) |
Publisher | ACM |
Publication status | Publié |
Affiliations |
UCL
- SSH/ILC/PCOM - Pôle de recherche en communication UCL - SSH/ILC/PLIN - Pôle de recherche en linguistique UCL - SSH/TALN - Centre de traitement automatique du langage UCL - SST/ICTM/ELEN - Pôle en ingénierie électrique |
Keywords | open-world video games ; immersion ; user experience ; language complexity |
Links |
Bibliographic reference | Cierro, Alessandro ; Philippette, Thibault ; François, Thomas ; Nahon, Sébastien ; Watrin, Patrick. Eye-tracking for Sense of Immersion and Linguistic Complexity in the Skyrim Game: Issues and Perspectives.ETRA '20: 2020 Symposium on Eye Tracking Research and Applications (Stuttgart Germany, 02/06/2020). In: ACM Symposium on Eye Tracking Research and Applications, ACM2020, p. 1-5 |
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Permanent URL | http://hdl.handle.net/2078.1/231445 |