King, Daniel L
Gaming Industry Response Consortium
Brevers, Damien
[UCL]
(eng)
Following the announcement that gaming disorder (GD) will be included in the World Health Organization's (WHO) International Classification of Diseases (ICD-11), multiple gaming industry organizations (henceforth ‘the industry’) have issued a statement in opposition to GD. The industry advances several arguments, including the notions that: gaming is predominantly enjoyed ‘safely and sensibly’; gaming has various personal benefits; the GD evidence base is ‘highly contested and inconclusive’; and GD would create moral panic and ‘abuse of diagnosis’. We believe that, regardless of whether GD is embraced by all researchers, arguments highlighting the popularity and benefits of gaming and disputing GD should not enable the industry to ignore the global evidence of gaming-related harms. The industry statement does not recognize clinical and public health needs and evidence identifying the adverse impacts of problematic gaming (e.g. social isolation, displaced sleep, physical inactivity and dietary problems, decreased psychological wellbeing, academic or job interference and interpersonal conflicts). Instead, the industry could reflect upon its strong capabilities to protect vulnerable consumers and its share of responsibility for the reduction of gaming-related harms
Bibliographic reference |
King, Daniel L ; Gaming Industry Response Consortium ; Brevers, Damien. Comment on the global gaming industry's statement on ICD-11 gaming disorder: a corporate strategy to disregard harm and deflect social responsibility?. In: Addiction (Abingdon, England), Vol. 113, no. 11, p. 2145-2146 (2018) |
Permanent URL |
http://hdl.handle.net/2078.1/257360 |