Dedieu, Thomas
[UCL]
From 25 to 27 October 2018, an international French-speaking conference was held at the Université de Liège, called “Entre le jeu et le joueur: écarts et médiations”. It focused on the relations linking the player and the game while avoiding the traditional clichés plaguing video game as a medium, especially the characterization of video game as an immediate medium. The objective of this conference was thus to question and deconstruct this notion of inherent immediateness through theoretical considerations and field studies. Each day had its own theme, divided into three subcategories of two or three categories. More than thirty scholars from many academic institutions and professionals in French-speaking regions (Québec, France, Switzerland, Belgium) came to Liège to discuss their findings in game or play studies, with lively debates following every one of the twenty-five contributions and two keynotes.
Bibliographic reference |
Dedieu, Thomas. Entre le jeu et le joueur : écarts et médiations. In: InMedia : the French journal of media and media representations in the English-speaking world, Vol. 7, no.2, p. 1 (2019) |
Permanent URL |
http://hdl.handle.net/2078.1/240272 |