Ginsburgh, Victor
Zang, Israɱl
We discuss a subscription game in which service providers (e.g., museums)team up in offering a limited time subscription or access pass allowing unlimited usage of their services. In this game, a natural way to allocate the subscription income among the service providers is by using the Shapley value. We show that, for the particular game considered,the Shapley value takes a very intuitive and computationally simple form.
Référence bibliographique |
Ginsburgh, Victor ; Zang, Israɱl. The museum pass game and its value. CORE Discussion Papers ; 2002/41 (2002) |
Permalien |
http://hdl.handle.net/2078.1/4285 |